in that case it’s just a matter of time until everything is available for ARM natively. Unless you are referring to emulation of x86. That said, I’m not sure if Parallels actually have direct access to the underlying hardware, I’m guessing there may be at least one layer of indirection on top of apple’s driver. In principal there’s no need to emulate intermediate API and so the overhead for 3d acceleration should be non-existent/minimal. There’s no technical reason they can’t write directx/opengl/opencl/etc drivers that communicate directly with the underlying hardware. So performance under Windows or Linux should more out less be on-par with native. To your point about “emulation”, it’s not, it’s full paravirtualization with some translation of (DirectX) API calls. Side note: It could be interesting to remove GCC from my distro’s build environment to see how many things it breaks. You’ve got build tools that assume GCC is available, sometimes you’ve got areas where compilers themselves disagree.Īnd I’m not certain they support all the same intrinsics. So migrating to Clang could conceivably cause distracting problems. The honest answer is that clang is probably enough, however there exists a lot of software (and even a majority) where the developers use the GCC toolset. In the meantime I’m still interested in an ARM laptop, ideally with non-restricted & non-proprietary UEFI (probably pushing my luck).ĭo you really need GCC? Is clang not enough? (Honest question here). GCC doesn’t support it natively for example. Until linux support and native tooling improves, it’s probably not a viable option for my purposes. To be honest I wouldn’t be interested in using it as an emulator since it defeats the efficiency advantages of using ARM. Some apps work completely under rosetta emulation, but issues have been reported for others like skype, autocad, inkscape, kodi, etc for example… It makes sense to check your apps for compatibility. I’ve wanted an ARM laptop for a while, and apple’s M1 laptops have exceptional ARM performance, which is a pro, but the issue there is I don’t want to fight with it just to be able to install linux and use open source tools. However for a portable laptop, I wouldn’t mind having one at all. ![]() Their ARM desktop computers are under-performant for me (I can’t emphasize this enough, I know different people have different needs and that it may be good enough for them). Personally I like to distinguish between the merits of the machine and the merits of the platform. Even if I’m on the fence about sticking with the Mac platform or switching to Linux. There are a few other compatibility fixes, including fixes for accessing files from emulated x86 Windows software and improved USB 3.0 support.For me the ability to run Windows is a precondition to buying one of these new Macs, so this is great news. Xbox and DualShock Bluetooth controllers can both connect to Parallels, which in turn will forward button presses to the virtual machine. ![]() This update is also "optimized" for the upcoming macOS Ventura update, though Parallels 17 also supported Ventura (although some previous Ventura beta releases had problems).Ĭompatibility with game controllers has also been improved, which can be helpful for anyone trying to play Windows-only games on Mac without resorting to a cloud streaming service, like GeForce Now. Parallels Desktop 18 includes a new option to "download, install, and configure Windows 11 in one click." The previous release already had full support for Windows 11, but now you don't need to go hunting for the latest ISO file. ![]() Parallels Desktop has now released a new update, but if you don't have the all-access subscription, it's probably not worth the upgrade fee. Corel's Parallels is one of the most popular apps for running Windows on a Mac, alongside options like VMware Fusion and VirtualBox.
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